Beach Camp
Beach Camp — Continental Headland (SE Corner)
Sectors 1,2,4,5 Continental Landmass • Sectors 3,6,7,8,9 Surrounding Ocean
FPS
60
Sector
Sec 5: Beach Camp 🏕️
Player
(15, 12)
Substrate
Grass
ZOOM
Fit
1x
1.5x
Center Player
Show 3x3 Sectors
64px Grid
Shadows
Substrate re-baked successfully
Substrate Layers (Bottom-to-Top)
Re-Bake
[L5] Entities & 2.5D Props
Dynamic Y-sorting, cottages, trees, dock, foot wash
Solo
[L4] Flowing Water & Ocean Swells
Translucent coastal water, UV wave drift, river currents
Solo
[L3] Biome / Grass Field
Procedural 4-species meadow carpet, moisture gradients & micro-grain
Solo
[L2] Topsoil, Earth & Beach Sand
Continental mantle over bedrock: rich loam, forest soil & beach dunes (pure natural terrain)
Solo
[L1] Bedrock / Abyss Base
Domain-warped Worley edge rifts (F2-F1), #05080c abyss cores & 1px basalt lips on 2x2 grid
Solo
All 5 Layers On
Substrate Only (No Props)
X-Ray Water (Inspect Sand)
Bedrock Floor Only
Water Simulation (10 FPS Stepped, 1/6x Speed)
Shallow Water Opacity
0.45
Deep Ocean Opacity
0.90
Water Flow UV Speed
0.20x
Procedural Noise Tuning
Landmass Noise Frequency
0.0042
Island Radius Falloff
920 px
🎲 Generate New Island Seed
Substrate Coordinate Inspector
Cursor World Pos
X: 640, Y: 512
Elevation / Depth
0.68 (Inland)
[L1] Bedrock
Opaque Basalt
[L2] Topsoil / Sand
Continental Loam
[L3] Biome Grass
Cleared (Empty)
[L4] Flowing Water
Dry (Land)
[L5] Entity Occlusion
None
Walk with
W
A
S
D
into the shallow water to test
submerged foot wash
and notice sand extending seamlessly beneath the translucent water!