Beach Camp
Beach Camp — Continental Headland (SE Corner)
Sectors 1,2,4,5 Continental Landmass • Sectors 3,6,7,8,9 Surrounding Ocean
FPS
60
Sector
Sec 5: Beach Camp 🏕️
Player
(15, 12)
Substrate
Grass
ZOOM
Fit
1x
1.5x
Center Player
Show 3x3 Sectors
64px Grid
Substrate re-baked successfully
Substrate Layers (Bottom-to-Top)
Re-Bake
[L5] Entities & 2.5D Props
Dynamic Y-sorting, cottages, trees, dock, foot wash
Solo
[L4] Flowing Water & Surf Foam
Translucent coastal water, UV wave drift, shoreline foam
Solo
[L3] Biome / Grass Field
Vegetation carpet over soil (temporarily empty for substrate verification)
Solo
[L2] Topsoil, Earth & Beach Sand
Continental mantle over bedrock: rich loam, forest soil & beach dunes (pure natural terrain)
Solo
[L1] Bedrock / Abyss Base
Domain-warped Worley edge rifts (F2-F1), #05080c abyss cores & 1px basalt lips on 2x2 grid
Solo
All 5 Layers On
Substrate Only (No Props)
X-Ray Water (Inspect Sand)
Bedrock Floor Only
Water & Foam Simulation (10 FPS Stepped, 1/6x Speed)
Shallow Water Opacity
0.45
Deep Ocean Opacity
0.90
Foam Breath Speed
1.50x
Foam Wave Amplitude
14 px
Water Flow UV Speed
0.20x
Shoreline Foam Aesthetic
Stylized Retro Pixel
Smooth Organic Liquid
Procedural Noise Tuning
Landmass Noise Frequency
0.0042
Island Radius Falloff
920 px
🎲 Generate New Island Seed
Substrate Coordinate Inspector
Cursor World Pos
X: 640, Y: 512
Elevation / Depth
0.68 (Inland)
[L1] Bedrock
Opaque Basalt
[L2] Topsoil / Sand
Continental Loam
[L3] Biome Grass
Cleared (Empty)
[L4] Flowing Water
Dry (Land)
[L5] Entity Occlusion
None
Walk with
W
A
S
D
into the shallow water to test
submerged foot wash
and notice sand extending seamlessly beneath the translucent water!